I for one toss a prefix on the assets file name.įinally, learning how to reskin an asset in blender etc will take generic free assets and let you adjust them for your game so it all jives. If it's a game dev, awesome, use placeholder assets to prototype your game, get the gameplay in order and a budget together to outsource your art design (purchase assets from the market place, fiverr, hire an artist for a couple months or whatever).Īs an aside, mark any asset that you are using as a placeholder as such. There is many a YouTube tutorial that will teach you how to model, sculpt, texture etc but it will take a lot of work. If it's an artist, awesome, take the time to learn blender. Find a teamĪsk yourself, do I want to be an artist or a game dev as they are two very different skill sets. Suggested naming conventions, collaboration tips, common pipeline struggles and solutions. Including BP tools and options but focuses a lot on C++ and "under the hood" details. PDF with overview of the fundamental networking structure in Unreal Engine.Ĭoncise & in depth. Short form videos explaining individual Blueprint nodes.Ĭedric "eXi" Neukirchen's Network compendium Unreal Engine Console Variables and Commandsīlueprintue - Paste your Blueprint Tutorials
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